Visual Studio 2010 TAP (Technology Adoption Program)

 

I took part in the Visual Studio 2010 TAP (Technology Adoption Program) back in 2008-2009.   That was a fabulous program where MS partners got early access to Visual Studio work-in-progress, plus regular conference calls to provide feedback or ask questions, which would be funneled directly to the development team.   It was great!

My interest was specifically in MSBuild C++, which was being introduced in VS2010 as a lock-stock-and-barrel replacement for the VCPROJ format.    I saw huge potential there for “normalizing” our build system into something which was just off-the-shelf products from Microsoft, Sony / SN Systems, Nintendo and Xoreax.

I wanted to provide a unique integration test in the form of “build a simple game project”, which would span PC, PS3, XBOX360 and Wii.    Which we would then try to “IncrediBuild”.    I was grabbing pre-releases of platform support, or just making my own, and ramming the thing together to see what worked and whether the idioms were good enough.

Lots of fun, and I got this stuff to thank me!

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